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SPEAKERS
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LOCATION
8th International Conference
Digital Culture & AudioVisual Challenges
Interdisciplinary Creativity in Arts and Technology
Corfu, May 8-9, 2026
SPEAKERS
Vasileios
Agiomyrgianakis
Reconfiguring Musical Agency: Human–AI–Robotic Musicianship, Performance Practices in Transnational and Spatial Contexts
From Collage to Augmented Reality: Cross-departmental Collaboration and AR Art Production in Higher Education
Pinelopi
Akritidou
NFTs and Art Transactions in the Digital Era
Panagiotis
Amanatiadis
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Ermioni
Anastasiadi
From Oral Narratives to Digital Traces Conceptualizing GIS as an Interpretive Medium for Spatial Perception
Chris
Barlow
A Personalised Immersive Soundscape System Using Natural Sound Content and Algorithmic Spectral Balancing
Paraskevi
Bokovou
New technologies in service of production design: reshaping the role of the scenographer and the virtual dangers
Maria
Bottis
AI-generated works looking for authors
Georgios
Bouchagiar
AI-generated works looking for authors
Theano
Chalioti
Digital Media – Multimedia in the Art Exhibition Space
Natali Tereza
Chavez
Relighting Video Using Camera-Aligned Material Planes
Thanos
Chondrogiannis
ReBiome: a Serious Hybrid Game for Environmental Awareness
Ioannis
Deliyannis
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Christina
Dimitriadis
An Educational Approach to Artist-Informed Audio Augmentation of Visual Art: The Case Study of Christina Dimitriadis' "Private Spaces"
Vasiliki
Drosou
Cultural Chronoflow Educational-Artistic Workshop: Reflective learning data and situated interaction insights
Despina Elisabeth
Filippidou
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Varvara
Garneli
Cross-Format Play: How Analogue and Digital Environments Shape the Experience of a Roguelike Board Game
OXID: A Steampunk Dungeon Crawler Board Game of Pollution, Survival, and Last Chances
Guardian Angel: a Transreality Mystery Game
ReBiome: a Serious Hybrid Game for Environmental Awareness
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Andreas
Giannakoulopoulos
Enhancing Content Richness and Improving Accessibility in Art Repositories using Generative Artificial Intelligence
Top-Dog Failures and Underdog Triumphs: Why Audiences Reject Corporate AI but Embrace Fan-Made AI Gen Media
Andrew
Gordon
Relighting Video Using Camera-Aligned Material Planes
Charilaos
Gounaropoulos
Hyperspace Game: Exploring the Fourth Spatial Dimension Perception
Magdalini
Grigoriadou
Performing Objects: Embodied Pedagogy, Material Speculation, and Critical Making in the Digital Age
Adnan
Hadziselimovic
IMPULSE: Performing Digital Heritage in Mixed Realities
Osmo
Hakosalo
Reconfiguring Musical Agency: Human–AI–Robotic Musicianship, Performance Practices in Transnational and Spatial Contexts
Haruka
Hirayama
Reconfiguring Musical Agency: Human–AI–Robotic Musicianship, Performance Practices in Transnational and Spatial Contexts
Nikolaos Grigorios
Kanellopoulos
Hyperspace Game: Exploring the Fourth Spatial Dimension Perception
Giorgos
Karanasios
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Gavin
Kerneay
A Personalised Immersive Soundscape System Using Natural Sound Content and Algorithmic Spectral Balancing
Elisavet
Kiourtsoglou
Performing Objects: Embodied Pedagogy, Material Speculation, and Critical Making in the Digital Age
Vasileios
Komianos
And Then? A Virtual Reality Experience of Emotional States and Uncertainty During Graduation Transition
Designing and Developing a Video Game Based on the Sunken City of Thonis-Herakleion
Tracing Recent Shifts in Digital Art Through Conference Discourse: AI, XR, the Metaverse, and Blockchain/NFTs (2021–2025)
Asimina
Kondylidou
Flipped Learning with AI Tools for the Development of Functional Piano Skills in Undergraduate Music Teacher Education: A Critical Theoretical Review
Miltiadis
Koustas
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Or
Krispil
Social Media Challenges as an Intersection between Internet Memes and Traditional Challenges: A Conceptual Analysis
Angelos
Kyrillou
And Then? A Virtual Reality Experience of Emotional States and Uncertainty During Graduation Transition
Stamatella
Lamboura
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Aristeidis
Lamprogeorgos
Enhancing Content Richness and Improving Accessibility in Art Repositories using Generative Artificial Intelligence
Aristeidis
Lamprogeorgos
Top-Dog Failures and Underdog Triumphs: Why Audiences Reject Corporate AI but Embrace Fan-Made AI Gen Media
Giorgos
Laskaridis
Designing and Developing a Video Game Based on the Sunken City of Thonis-Herakleion
Azi
Lev-On
Social Media Challenges as an Intersection between Internet Memes and Traditional Challenges: A Conceptual Analysis
Laida
Limniati
Enhancing Content Richness and Improving Accessibility in Art Repositories using Generative Artificial Intelligence
Top-Dog Failures and Underdog Triumphs: Why Audiences Reject Corporate AI but Embrace Fan-Made AI Gen Media
Christodoulos
Mandelis
Elements of Neo-Animism in Early Postmodern European Cinema
Anastasios
Manos
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Ioanna Afroditi
Mazi
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Kelly
Mézino
Digital identity and virtual alter ego: the Kellynoid project
Mahboobeh
Mohammadzaki
Animating Nature Beyond the Screen: Representation of Nature in AR Animation
Stylianos
Ntexis
From Collage to Augmented Reality: Cross-departmental Collaboration and AR Art Production in Higher Education
Tanisha
Paine
From Vision to Wallet: A Study on Genshin Impact’s Strategic Conversion of Cultural Hybridity and Emotional Fan Engagement into Global Success
Iakovos
Panagopoulos
Stories that Travel Across Screens: A Transmedia Case Study for Learning
Maria
Papadopoulou
The Character of the Visual Artist in Greek Cinema during its Golden Age
Digital Media – Multimedia in the Art Exhibition Space
Agnes
Papadopoulou
Cultural Chronoflow Educational-Artistic Workshop: Reflective learning data and situated interaction insights
Christos
Papakonstantinou
Non-group subjects in a Cultural Walk within the Thessaloniki Subway
Minas
Pergantis
Enhancing Content Richness and Improving Accessibility in Art Repositories using Generative Artificial Intelligence
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Top-Dog Failures and Underdog Triumphs: Why Audiences Reject Corporate AI but Embrace Fan-Made AI Gen Media
Lamprini
Petrianou
Stories that Travel Across Screens: A Transmedia Case Study for Learning
Cédric
Plessiet
Digital identity and virtual alter ego: the Kellynoid project
Body-centered paradigm in VR: A Manifesto with Gonzo Lolita VR — Soma-centered paradigm for Human-Machine interactions in Virtual Reality
Dionysios
Politis
Non-group subjects in a Cultural Walk within the Thessaloniki Subway
Efstathios
Pouliasis
Revolution in 280 Characters: The Digital Public Memory of 1821 through visual culture emotion analysis
Sophia - Maria
Poulimenou
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Jim
Pourikas
OXID: A Steampunk Dungeon Crawler Board Game of Pollution, Survival, and Last Chances
Nina
Robin
Body-centered paradigm in VR: A Manifesto with Gonzo Lolita VR — Soma-centered paradigm for Human-Machine interactions in Virtual Reality
Eric
Rosenzveig
Keynote: A.I. Musicking and The Commons - Aural inscriptions: currents & histories
Place Is The Space - Sharing Ambisonic Acoustic Signatures from the Forests of Šumava, Czechia
Emmanouel
Rovithis
OXID: A Steampunk Dungeon Crawler Board Game of Pollution, Survival, and Last Chances
ReBiome: a Serious Hybrid Game for Environmental Awareness
An Educational Approach to Artist-Informed Audio Augmentation of Visual Art: The Case Study of Christina Dimitriadis' "Private Spaces"
Tracing Recent Shifts in Digital Art Through Conference Discourse: AI, XR, the Metaverse, and Blockchain/NFTs (2021–2025)
Andreas
Salvanos
Cross-Format Play: How Analogue and Digital Environments Shape the Experience of a Roguelike Board Game
Manthos
Santorineos
An EEG–AI Lacan Machine for the performers
Vilelmini
Sosoni
An Educational Approach to Artist-Informed Audio Augmentation of Visual Art: The Case Study of Christina Dimitriadis' "Private Spaces"
Elias
Stouraitis
A Methodological Framework for Developing Digital Games through Interdisciplinary Collaboration
Berry
Sullivan
The 8 Museum: Encounter, Attention, and the Hyperobject of 8-ness
Still Warm: Ontological Discomfort, Curatorial Affect, and the Limits of Flat Ontology in Contemporary Artistic Practice
Konstantinos
Tiligadis
Hyperspace Game: Exploring the Fourth Spatial Dimension Perception
Agapi Maria
Topalidou
Guardian Angel: a Transreality Mystery Game
Dimitrios
Traperas
Elements of Neo-Animism in Early Postmodern European Cinema
Panos
Tsagkarakis
A Personalised Immersive Soundscape System Using Natural Sound Content and Algorithmic Spectral Balancing
Athanasios
Tsipis
Tracing Recent Shifts in Digital Art Through Conference Discourse: AI, XR, the Metaverse, and Blockchain/NFTs (2021–2025)
Jussi
Tuohino
Reconfiguring Musical Agency: Human–AI–Robotic Musicianship, Performance Practices in Transnational and Spatial Contexts
Sergio Patricio
Valenzuela Valdes
Radical Collaboration: Ecologies of Care, Community Practices, and Digital Access in Contemporary Artistic Production
Miltiadis
Vardakis
Non-group subjects in a Cultural Walk within the Thessaloniki Subway
Konstantina
Vetsiou
An EEG–AI Lacan Machine for the performers
Sofia
Vlachou
Revolution in 280 Characters: The Digital Public Memory of 1821 through visual culture emotion analysis
Konstantinos
Vogklis
Dynamic Destination Management via AI: Utilizing the INDIANA Architecture for Optimized Tourist Flows and Personalized Cultural Experiences
Myrsini
Vounatsou
From Collage to Augmented Reality: Cross-departmental Collaboration and AR Art Production in Higher Education
Ekavi
Whitlock Blundell
The Use of Technology (or Lack Thereof) for Multisensory Visitor Engagement in Museum Exhibitions
Natalie
Zangari
Cchiù: designing digital ritual spaces for collective participation
Stavroula
Zoi
An EEG–AI Lacan Machine for the performers
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