The learning process of the 21st century increasingly incorporates interactive and game-based activities, transforming traditional teaching into a dynamic system of processing and feedback driven by student engagement. The integration of digital games fosters active involvement with disciplinary content—such as history—beyond the narrow confines of following narrative patterns. Developing a methodological framework for the design of educational games focused on historical content is essential for capturing the mechanical, narrative, and aesthetic dimensions required for meaningful gameplay. Such a framework promotes an interdisciplinary approach through the synergy of scholars from the humanities and social sciences, in collaboration with information technologies and the performing arts. This paper represents an initial attempt to explore the significance of a shared methodology that can strengthen cross-disciplinary cooperation in the production of innovative digital games. Furthermore, it examines how interdisciplinarity can be applied within school environments, presenting models of collaboration between subject areas and strategies for enhancing the active role of students. To illustrate this, two examples will be presented: one addressing human prehistory and another focusing on the modern era.
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