I collected a large number of granular sounds, using mainly analog synthesizers and contact microphones, as well as synthesis and processing techniques which helped me get granular textures from other types of sound material. My initial goal was a strictly monomorphic piece, something like a study on granular discourse. Along the way and as the piece got longer, I decided to introduce additional sounds of a contrasting nature. These I created from the existing material or anew. Eventually, the piece finds a fragile balance between the pointillist and the continuous, ‘presence’ and ‘environment’, following one of my main compositional concerns – fusion and dialectic between contrasting and complementary sonic entities, towards a dynamic equilibrium.
Composer, sound designer, engineer, improvising multi-instrumentalist, music technology researcher, and educator. PhD Electroacoustic Composition (University of Wales UK), MA Digital Music technology (Keele University UK.), Electronic and Biomedical Engineering (National Technical University of Athens). Electroacoustic and cross-genre music composition, soundscape recording, concert performances. Music and sound design for theater, video, film, dance, video games. Sound diffusion, circuit bending, game mechanics, interactivity.