Emmanouel Rovithis

Field: Teaching of Art
Rank: Laboratory Teaching Personnel
Government Gazette: 904/14-04-2021, τ. Γ'
Telephone:+30 2661087860
Email: emrovithis@ionio.gr
WWW: http://www.sonicmanos.com/
Office hours: By arrangement

Rovithis Emmanouel

en  pdf.png  Rovithis Emmanouel: Curriculum Vitae
Size: 143.29 KB :: Type: PDF document

Education:

  • Ph.D in Electronic Music Composition (first-class honours), Ionian University, Department of Music Studies, Corfu, Greece
  • M.A. in Music Composition, Anglia Polytechnic University, Music Department, Cambridge, UK
  • Diploma in German Literature (first-class honours), National Kapodistrian University of Athens, Department of German Language and Literature Greece, Athens, Greece

Research Interests:

  • Audio Games
  • Audio Interaction
  • Sonification
  • Audio Augmented Reality
  • Gamification
  • Instructive Design

Academic Positions:

  • 2021 – ongoing: Laboratory Research and Teaching Staff, Department of Audio & Visual Arts, Ionian University
  • 2019 – 2020: Academic Scholar, Department of Audio & Visual Arts, Ionian University
  • 2017 – 2019: Lecturer (407/80), Department of Audio & Visual Arts, Ionian University

Research Experience:

  • (2022-2025) «ImGame – An Innovative Digital Environment Based on Research with Elements of Immersive Aesthetics and Serious Gaming» Contribution to the project: gamification, research, dissemination, experimental evaluation [No. 101054570, funded by the European Union & the Municipality of Tripolis in the frames of Creative Europe Programme. Partners: Vidzeme University of Applied Sciences (Latvia), Municipality of Tripolis, Pro Progressione (Hungary), September 2022 – August 2025]
  • (2023) «Consulting Services to the Municipality of Delphi on the Design and Development of the Specifications for the Itea Digital Museum» Contribution to the project: gamification, audio interaction design [Νο. 80622 Municipality of Delphi, Partner: Ionian University Audiovisual Arts Department
  • (2019-2020) «C.Cage - Immersive Adventure Game for the Promotion of Local Creativity, Art and Tradition in the Town of Corfu» Contribution to the project: gamification, concept design, research, dissemination, experimental evaluation [Operational Program “Ionian Islands 2014-2020” (grant MIS number: 80405), co-financed by Greece and the European Union (European Social Fund (ESF), October 2019 - June 2020]
  • (2018-2019) «Augmented Reality Audio Games» Contribution to the project: gamification, concept design, sound design, research, dissemination, experimental evaluation [Operational Program Human Resources Development, Education and Life- long learning, Priority Axes 6, 8, 9, Act "Supporting Researchers with emphasis on New Researchers" (grant MIS number: 5007016), co-financed by Greece and the European Union (European Social Fund - ESF), June 2018 - December 2019]

Selected Publications:

  • Papadopoulou, A., Rovithis, E., Panagopoulos, I., (2021) Serious Film Games (S.FI.GA): Integrating Game Elements with Filmmaking Principles into Playful Script Writing., in Linda Daniella (Ed.). Smart Pedagogy of Game-based Learning (pp. 195-215). Springer, Cham. DOI: 10.1007/978-3-030-76986-4
  • Rovithis, E., Papadopoulou, A., Komianos, V., Garneli, V., & Floros, A. (2024) Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences, 14(9), 3858. https://doi.org/10.3390/app14093858
  • Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning (IJGBL), 14(1), 1-18.
  • Rovithis, E., Moustakas, N., Vogklis, K., Drossos, K., & Floros, A. (2021). Design Recommendations for a Collaborative Game of Bird Call Recognition Based on Internet of Sound Practices. Journal of the Audio Engineering Society, 69(12), 956-966. DOI: 10.17743/jaes.2021.0043  
  • Moustakas, N., Floros, A., Rovithis, E., & Vogklis, K. (2021). Prediction and Controlling of Auditory Perception in Augmented Environments. A Loudness-Based Dynamic Mixing Technique. Applied Sciences, 11(22), 10944. DOI: 10.3390/app112210944
  • Rovithis, E., Moustakas, N., Floros, A., & Vogklis, K. (2019) Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game. Multimodal Technologies Interact., 3, 73, DOI: 10.3390/mti3040073
  • Rovithis, E., Floros, A., Moustakas, N., Vogklis, K., & Kotsira, L. (2019). Bridging Audio and Augmented Reality towards a new Generation of Serious Audio-only Games. The Electronic Journal of e-Learning, 17(2), pp. 144-156, available online at www.ejel.org, DOI: 10.34190/JEL.17.2.07
  • Rovithis, E., Papadopoulou, A., & Floros, A. (2023). Designing Audio Technology-Oriented Practices for Teaching Art to Primary School Pupils. In Proceedings of the 2nd Digital Culture & AudioVisual Challenges Conference on Interdisciplinary Creativity in Arts and Technology (DCAC). Ionian University.
  • Rovithis, E., Panagopoulos, I., Papadopoulou, A., & Giannakoulopoulos, A. (2022). Serious Film Games (S.FI.GA.): An Educational Approach of Scriptwriting through a Challenge of Uncertainty. In Proceedings of the 11th International Conference in Open and Distance Learning (pp. 1–15). Hellenic Open University.
  • Rovithis, E., Floros, A., & Kotsira, L. (2018). Educational Audio Gamification: Theory and Practice. In Proceedings of the 17th European Conference on e-Learning (ECEL) (pp. 497–505). ACPI.
  • Rovithis, E., & Floros, A. (2018). AstroSonic: an Educational Audio Gamification Approach. In Proceedings of the 1st Digital Culture & AudioVisual Challenges Conference on Interdisciplinary Creativity in Arts and Technology (DCAC). Ionian University.
  • Rovithis, E., Floros, A., Mniestris, A., & Grigoriou, N. (2014). Audio games as educational tools: Design principles and examples. In Proceedings of Games Media Entertainment (GEM), 2014 IEEE, DOI: 10.1109/GEM.2014.7048083
  • Rovithis, E., Mniestris, A., & Floros, A. (2014). Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game ’Kronos'. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (p. 21). ACM. DOI: 10.1145/2636879.2636902.
  • Rovithis, E. (2012). A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. In Proceedings of the 7th Audio Mostly Conference on Interaction with Sound - AM ’12. ACM Press. DOI: 10.1145/2371456.2371483
Updated: 12-07-2024

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