SPEAKERS
Vasilis Agiomyrgianakis
Exploring Scientific Data Through Dance: An Alternative Approach to Sonification as Form of Artistic ExpressionTheofanis Alexandridis
Development of a playful framework for the production of informal cultural narratives: the case of Colour & Travel mobile applicationGeorge Apostolakos
AI TRACE : Engaging Emerging Technologies with Digital Arts and its AudienceMaria Athanasekou
Intolerance to death and the art of digital resurrectionNader Ayach
Are we living in a computer simulation?Sissy Barakari
Using transformative learning methods through aesthetic experience to design an augmented reality mobile application for an art spaceParaskevi Bokovou
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesVassilis Bourdakis
Fostering Greek cultural landscape: From literary texts to the design of digital escape gamesDimitri Chatzigiannakis
Arduino vs Lego Education Open-Source vs Proprietary Model in Music Education “Distant-Ultrasonic Piano”Natali-Teresa Chavez
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesEleni Christopoulou
Mapography: A Mobile Crowdsensing Application for Smart TourismDesigning outdoor museum experiences for city dwellers and touristsChristina Chrysanthopoulou
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesDanielle Damico
The Sky is ComingStephen St. Francis Decky
Video Design as Artistic CollaborationDimitris Delinikolas
METACITIES Transmedia Storytelling and collaborative production of cinema and new media, in the era of web3 and blockchain based collective Intellectual PropertyART OF LIVING | ODYSSEY & IONIAN EXPERIENCE Geolocated extended reality, cinematic VR, transmedia and gamification for the promotion of tourism, culture and heritage.Ioannis Deliyannis
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceVideogrammetry for cultural applicationsCultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented realityEngaging Learners in a Tabletop Role-Playing Game-Making ApproachDesign and development of inclusive educational games: the significance of the transdisciplinary approachART OF LIVING | ODYSSEY & IONIAN EXPERIENCE Geolocated extended reality, cinematic VR, transmedia and gamification for the promotion of tourism, culture and heritage.Marianthi Eleni Diamantopoulou
Glitches in (cyber)space: the early digital art of VNS MatrixStyliani Dimitrakopoulou
Dance in digital spaces: An e-learning experiment during the COVID-19 pandemicNefeli-Maria Dimitriadi
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesScott Ennis
The Ballad of SonnetineSofia Fanarioti
Preliminary Design of A Mixed Reality Live Storytelling Platform: Exploring the Content-Presentation and Interactivity Issues and ChallengesLazaros Firtikiadis
CONCEPT DEVELOPMENT PROCESS FOR DESIGNING A PROJECTION MAPPING CONTENT: TIMELESS VIEW PROJECTAngelos Floros
Arduino vs Lego Education Open-Source vs Proprietary Model in Music Education “Distant-Ultrasonic Piano”Randomness as a means of expressing the subconscious in artAndreas Floros
Familiarizing with Dread: The Monstrous and the Players’ Narrative Engagement in “Elden Ring”C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuDigital Culture and Sustainability in Higher Education: Challenges and a Culture of RenewalMaria Fountana
Fostering Greek cultural landscape: From literary texts to the design of digital escape gamesApostolia Galani
Fostering Greek cultural landscape: From literary texts to the design of digital escape gamesSpyridon Galanopoulos
An Analytical Approach of Radio ArtMonica Gavrielidou
Fostering Greek cultural landscape: From literary texts to the design of digital escape gamesKonstantina Gavriilidou
“Another Day, Another…”: Designing Game Mechanics to Communicate Major Depressive DisorderAlkistis Georgiou
The unexpected surprises of a flaneuseAikaterini-Dimitra Gerothanasi
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesAndreas Giannakoulopoulos
Familiarizing with Dread: The Monstrous and the Players’ Narrative Engagement in “Elden Ring”C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuA methodological guide to gathering archival data related to website aestheticsComparative analysis of popular APIs providing access to content related to Art and Cultural Heritage.Cultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented realityDigital Culture and Sustainability in Higher Education: Challenges and a Culture of RenewalSandro Giorgio
The Voice of GodMartha Gogakou
Randomness as a means of expressing the subconscious in artChrysoula Gournara
Designing outdoor museum experiences for city dwellers and touristsMagdalini Grigoriadou
The spatial embodied perception of non-Euclidean geometries in videogamesAdnan Hadziselimovic
Extended Reality in European Academic InstitutionsChelsea Heikes
Conduits of the HydrosphereNigel Helyer
Echo and Narcissus; and the contest for aural space.Dalila Honorato
Zombies & Inbreeders: Weird romances in contemporary filmsKonstantina Eleni Iliopoulou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceAlexandros Iosifidis
Effects of Blind Face Restoration on Face Retrieval in Historical Image AnalysisPolyxeni Kaimara
“Another Day, Another…”: Designing Game Mechanics to Communicate Major Depressive DisorderCultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented realityDesign and development of inclusive educational games: the significance of the transdisciplinary approachChristina Kapetaniou
YOUandAIAndreas Karampas
“Another Day, Another…”: Designing Game Mechanics to Communicate Major Depressive DisorderIlias Karasavvidis
Writing with light: a semiotic analysis of luminance adjustments in media messagesKostas Karpouzis
DIY collections as a means to preserve personal cultural heritageDionysios Katerelos
Virtual Musical Instruments Construction using Structural Design and Physical Modeling Sound SynthesisStyliani-Anna Klimatsaki
Zombies & Inbreeders: Weird romances in contemporary filmsAnastasios Kokkinos
Virtual Musical Instruments Construction using Structural Design and Physical Modeling Sound SynthesisVasileios Komianos
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuPreliminary Design of A Mixed Reality Live Storytelling Platform: Exploring the Content-Presentation and Interactivity Issues and Challenges“Another Day, Another…”: Designing Game Mechanics to Communicate Major Depressive DisorderAn Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceBIOBOT: A Speech Recognition Web Application For Communication of Biological InformationEngaging Learners in a Tabletop Role-Playing Game-Making ApproachKaterina Kontopanagou
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuLeonidas Koufalis
Videogrammetry for cultural applicationsAthanasios Koutsouridis
Videogrammetry for cultural applicationsPanagiotis Kyratsis
CONCEPT DEVELOPMENT PROCESS FOR DESIGNING A PROJECTION MAPPING CONTENT: TIMELESS VIEW PROJECTSofia Kyrgiafini
Engaging Learners in a Tabletop Role-Playing Game-Making ApproachPanagiotis Kyriakoulakos
Teaching Transmedia Storytelling with a Studio Approach: A Design CurriculumAristeidis Lamprogeorgos
A methodological guide to gathering archival data related to website aestheticsComparative analysis of popular APIs providing access to content related to Art and Cultural Heritage.Themistoklis Lekkas
The spatial embodied perception of non-Euclidean geometries in videogamesAlain Lioret
Aesthetic Quantum and Fractal View of the WorldApostolos Loufopoulos
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuNikolaos Mamalos
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceAthanasios Manavis
CONCEPT DEVELOPMENT PROCESS FOR DESIGNING A PROJECTION MAPPING CONTENT: TIMELESS VIEW PROJECTElena Mantzari
Fostering Greek cultural landscape: From literary texts to the design of digital escape gamesThomas Mantzaris
“A Haunting, Mobile Reality: Kate Pullinger’s Breathe (2018) and the Prospects of Digital Storytelling”Charalambos Margaritis
Modular, dynamic, multicursal and nonlinear narrative structures applied in animated storytellingMarina Markellou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceAI TRACE : Engaging Emerging Technologies with Digital Arts and its AudienceGeorge Miliotis
Design and development of inclusive educational games: the significance of the transdisciplinary approachAlexander Milkidis
“Animating the Anima”- The issue of the soul in the Japanese Anime & Comparative study of the Issue Treatment by the Western Animation ProductionGeorgios Mizithras
The "Augmented Turntable": A Post-Digital Instrument for Experimental TurntablismAndreas Mniestris
An Analytical Approach of Radio ArtEleni Mouri
Interactive Storytelling & Narrative Design Frameworks for Serious GamesFrom Idea to Film“Animating the Anima”- The issue of the soul in the Japanese Anime & Comparative study of the Issue Treatment by the Western Animation ProductionNikolaos Moustakas
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuIoanna Nazlidou
CONCEPT DEVELOPMENT PROCESS FOR DESIGNING A PROJECTION MAPPING CONTENT: TIMELESS VIEW PROJECTAndreas Oikonomou
Design and development of inclusive educational games: the significance of the transdisciplinary approachSamuel Onome Harrison
Animation, Comics and Game Development in AfricaIakοvos Panagopoulos
Digital Culture and Sustainability in Higher Education: Challenges and a Culture of RenewalMichail Panagopoulos
Fundamental themes in Maths from the history of ArtSpiros Papadopoulos
Development of a playful framework for the production of informal cultural narratives: the case of Colour & Travel mobile applicationFostering Greek cultural landscape: From literary texts to the design of digital escape gamesAgnes Papadopoulou
Familiarizing with Dread: The Monstrous and the Players’ Narrative Engagement in “Elden Ring”Digital Culture and Sustainability in Higher Education: Challenges and a Culture of RenewalMaria Papadopoulou
Greek Cinema and Autism - case studyPenny Papageorgopoulou
METACITIES Transmedia Storytelling and collaborative production of cinema and new media, in the era of web3 and blockchain based collective Intellectual PropertyART OF LIVING | ODYSSEY & IONIAN EXPERIENCE Geolocated extended reality, cinematic VR, transmedia and gamification for the promotion of tourism, culture and heritage.Giorgos Papakonstantinou
Kazantzakis, his life and work: An interactive narration through a multimedia databaseKaterina Papakyriakopoulou
Female Spectatorship and Artificial Intelligence: The Reversed Gaze in Maria Schrader’s 2021 Film I’m your ManArgyro Papathanasiou
Artificial Intelligence, Augmented Reality, Location-based narratives and user participation as means for creating engaging Extended Reality experiencesAngelos Papavlasopoulos
Familiarizing with Dread: The Monstrous and the Players’ Narrative Engagement in “Elden Ring”Marinos Pavlidis
Videogrammetry for cultural applicationsMinas Pergantis
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuA methodological guide to gathering archival data related to website aestheticsComparative analysis of popular APIs providing access to content related to Art and Cultural Heritage.Sofia Maria Poulimenou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceCultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented realityKaterina Rizou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceCultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented realitySousana Romanidou
Spectator's position- from real to virtualEmmanouel Rovithis
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuVirtual Musical Instruments Construction using Structural Design and Physical Modeling Sound SynthesisManthos Santorineos
The use of low-cost EEG devices in digital arts educationDespoina Sigourtzidou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceStelios Skourlis
Modern Graphic Design to digital recreate ancient artifactsMaria Tapaskou
Digital Culture and Sustainability in Higher Education: Challenges and a Culture of RenewalSarah Tremlett
Poetry Film: an enquiry into defining a poetic genreAnastasios Tsakaliadis-Sotirakoglou
Towards a digital Homo Ludens: a critique of video games as a historigraphical medium and its academic coverageDespoina Tsavalou
BIOBOT: A Speech Recognition Web Application For Communication of Biological InformationFani Tsiamalou
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceFoivos Tsimpourlas
AI TRACE : Engaging Emerging Technologies with Digital Arts and its AudienceAthanasios Tsipis
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuIs Immersive Technology the Next Fashion Brand we want to Design in a Post-Covid e-Commerce App? Initial results from a Prototype AnalysisPreliminary Design of A Mixed Reality Live Storytelling Platform: Exploring the Content-Presentation and Interactivity Issues and ChallengesTania Tsiridou
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuWhat is in the Data?Thomas Vallianatos
YOUandAIKonstantina Vetsiou
The use of low-cost EEG devices in digital arts educationKonstantinos Vogklis
C.CAGE (Corfu Cultural Adventure GamE): An Immersive Adventure Game to Showcase the History, Tradition, Art, and Local Creativity of CorfuNymfodora Voulgari
Fundamental themes in Maths from the history of ArtAndreas Vouliakis
An Interdisciplinary Approach on Constructing Virtual Reality Exhibitions: the Case of the Philatelic and Postal Museum of GreeceYiou Wang
Spatiality, Threshold, and Social Enaction in Virtual Reality: Klein Room for Dream SharingYujie Wang
Spatiality, Threshold, and Social Enaction in Virtual Reality: Klein Room for Dream SharingIannis Zannos
Exploring Scientific Data Through Dance: An Alternative Approach to Sonification as Form of Artistic ExpressionAdam Zaretsky
What is in the Data?Avrokomi Zavitsanou
Development of a playful framework for the production of informal cultural narratives: the case of Colour & Travel mobile applicationEmna Zouaoui
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