4th International Conference

Digital Culture & AudioVisual Challenges

Interdisciplinary Creativity in Arts and Technology

Hybrid - Corfu/Online, May 13-14, 2022

Cultural modeling and cutting-edge technologies: Enhancing Corfu Old Town visitors’ interactive experience through holographic modeling, 360-degree video and augmented reality
Date and Time: 14/05/2022 (17:00-18:45)
Location: Ionian Academy
Sofia Maria Poulimenou, Polyxeni Kaimara, Katerina Rizou, Stella Lampoura, Andreas Giannakoulopoulos, Ioannis Deliyannis

Summary (50 words)
Enhancing cultural heritage is a rapidly evolving process thanks to cutting-edge technologies. This paper showcases the creation of an integrated interactive tour guide for the Old Town of Corfu, a designated UNESCO World Heritage Site. The "Holograms - Corfu Hologrammatic Tour" is an innovative application that provides visitors with useful and reliable information through high-quality audiovisual material and technology.
The aim of "Holograms - Corfu Hologrammatic Tour" application and website was to create an interactive tour guide for the Old Town of Corfu, a UNESCO World Heritage Site, that may be used by visitors and residents alike. The purpose of this paper is to emphasise the possibilities provided by cutting-edge technologies that include novel content-representation paradigms such as holographic modeling and projections, the ability to reveal hidden information to the human eye even when visitors are located next to the monument and a customised and dynamic way to explore the different locations that adapts to a variety of parameters that include user requirements, abilities and weather conditions. modeling of point-of-interest information using photogrammetry and videogrammetry technologies, panoramic photos and videos captured with 360-degree drone cameras and augmented reality offer a scalable and rich-media experience.
"Holograms - Corfu Hologrammatic Tour" provides:
a.an easy-to-use application that offers tracking services points of historical - Tourist interest, providing high-quality information and transmedia content,
b.holographic pyramids with corresponding holographic content designed to promote the monument at the points of entry to the old town of Corfu,
c.a geographical system for remote users, with audiovisual material for points of interest, tourism and educational purposes, complete with accessibility information
d.an interactive game base that supports the principles of discovering learning [1] by exploiting the possibilities of augmented reality [2,3] and the elements of traditional games [4,5],
e.a customized range of thematic routes designed and tested by expert users and for specific target groups,
f.complete accessibility information for every point-of-interest, and
g.a thematic collection for the Old Town of Corfu as a World Cultural Heritage Monument in SearchCulture platform, the Greek National aggregator for digital cultural content.

Modeling and accessing the particular set of points-of-interest in the Old Town of Corfu using a wide range of media types, through a highly-adjustable application and reactive website offers a novel way to interact with the monument. The experience offers visitors access to high-quality holograms and 360-degree aerial videos. The "Corfu Hologrammatic Tour Guide" project allows visitors and local user groups to utilize their own smart everyday devices to explore specific aspects of the monuments, which can not be observed even when the interested parties stand next to the points-of-interest. In addition, the tour provides the capability to support gaming activities, that allow users to engage in creative and challenging activities.

1. Bruner JS. The act of discovery. Harv Educ Rev [Internet]. 1961;31(1):21–32. Available from: https://digitalauthorshipuri.files.wordpress.com/2015/01/the-act-of-discovery-bruner1.pdf
2. Devers CJ, Panke S. Learning with mobile devices: An overview. J Interact Learn Res. 2018;29(3):257–69.
3. Pence HE. Teaching with Transmedia. J Educ Technol Syst [Internet]. 2011 Dec 13;40(2):131–40. Available from: http://journals.sagepub.com/doi/10.2190/ET.40.2.d
4. Deliyannis I, Kaimara P. Developing Smart Learning Environments Using Gamification Techniques and Video Game Technologies. In: Daniela L, editor. Didactics of Smart Pedagogy [Internet]. Cham: Springer International Publishing; 2019. p. 285–307. Available from: http://link.springer.com/10.1007/978-3-030-01551-0_15
5. Prensky M. Digital game-based learning. St Paul, Minnesota: Paragon House; 2007. 464 p.

UNESCO-WHC (2007). Old Town of Corfu: a UNESCO World Heritage Site. Nomination file 978. https://whc.unesco.org/en/list/978/. UNESCO: World Heritage Committee (WHC)

Sofia Maria Poulimenou

Sofia Maria Poulimenou holds PhD in World Heritage Sites Management at the Department of Archives, Library Science and Museology, Ionian University, Corfu, Greece. She received a Bachelor degree in International and European Relations in 2003 and an M.Sc. Degree in international law and diplomacy in 2006, from Department of International and European Studies, Panteion University. She has worked as a special advisor to the Mayor of Corfu for three years (2007-2010) in areas of cultural diplomacy, international cooperation and cultural tourism, as a special advisor to the Governor of the Region of Ionian Islands in areas of cultural tourism and European cu-funding projects (2011-2014) and in Ionian University as the Rector’s collaborator in the Department of Public and International Relations (2015-2016). She is currently working at the Ministry of Justice.

Polyxeni Kaimara
Polyxeni Kaimara, PhD in Educational Psychology & Educational Technoloy, MSc Developmental and School Psychology, MSc Public Health and BSc in Counseling and Guidance is Certified Trainer and Assessor of the Greek National Organization for the Certification of Qualifications & Vocational Guidance and Trainer of the National Centre for Public Administration and Local Government. She has teaching experience at the University of Western Macedonia and the Ionian University. She is currently working at the Psychiatric Clinic of the General Hospital of Corfu. She is a co-author of many papers and chapters and has presented research works at international conferences. Her research interests focus on the design and evaluation systems and games for special education and training and inclusive education.
Katerina Rizou

Katerina Rizou, Graduate in Archaeology and Art History (Aristotle University of Thessaloniki). She is currently studying on her Master’s Degree in Historical Research, Didacticts and New Technologies (Department of History, Ionian University). She has been trained in the Design of Museum-Pedagogical Activities in the Compulsory Education(Department of Postgraduate Studies of Museology, Aristotle University of Thessaloniki and Center of Continuing Education and Lifelong Learning, National and Kapodistrian University of Athens). She is working as a Licensed Tourist Guide in Greece. She is participating in Research Programs related to Tourism (inArts laboratory, Department of Audio and Visual Arts, Ionian University). Her research interests focus on the contribution of the educational game to the promotion of local history as well as planning sustainable actions for the utilization of cultural tourism through historical walking tours by using Virtual and Augmented Reality.

Stella Lampoura
Stamatella Lampoura received her degree from the Department of Computer Science of the University of Crete in 1989, and in 2005 she obtained a Master’s Degree in Information Science on the issue of “Information Technologies in Digital Environment”, from Ionian University. This involved working with aspects such as Digital Information technologies, Semantic Web, Digital Libraries, Metadata schema and manipulation, Ontologies, Digital Preservation, as well as digital rights and politics that affects digital information. Since 2010 she is a member of the Laboratory Teaching Staff of Audio and Visual Arts department of IU in the field of Computer Science and Information and Web technologies.
Ioannis Deliyannis
Dr. Ioannis Deliyannis is an Associate Professor at Ionian University in Corfu. He is a member of the Faculty of the Department of Audio and Visual Arts and a founding member of the inArts research laboratory. He has created various interactive multimedia systems ranging from experimental television stations featuring multiple modes of delivery to educational and multi-sensory games. He is the author of a series of journal and conference publications in the above field and a series of books targeting the experimental and creative aspects of the technologies involved. He is involved in the design of user-centred software products and services, focusing on the use of mobile sensory systems to create intelligent interactive systems, entertainment education systems, games, gamified systems, educational applications for people with disabilities, multimedia adapters, holograms, interactive navigation narrative applications, augmented and virtual reality systems.

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