4th International Conference

Digital Culture & AudioVisual Challenges

Interdisciplinary Creativity in Arts and Technology

Hybrid - Corfu/Online, May 13-14, 2022

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Preliminary Design of A Mixed Reality Live Storytelling Platform: Exploring the Content-Presentation and Interactivity Issues and Challenges
Date and Time: 14/05/2022 (15:30-17:00)
Location: Ionian Academy
Sofia Fanarioti, Athanasios Tsipis, Vasileios Komianos

This work presents a preliminary design of a Mixed Reality live storytelling platform based on literature review, use-case analysis and mock-up design and testing. Its goal is to provide an initial design for modules providing authors’ side content-presentation and manipulation mechanisms as well as participants’ side mechanisms to provide interaction with the storytelling elements.
Keywords
live storytelling, Mixed Reality, content-presentation, interaction, mock-up design/testing
1. Summary
This works attempts to address the issues and challenges related to live storytelling in Mixed Reality environments. Recently, there is a growing interest in VR/MR storytelling applications [1, 2, 3] and besides the fact that they all are focusing on providing immersive and interesting experiences it appears that the research on facilitating the storyteller and the viewers’ interactivity is relatively sparse. Most of the existing approaches provide helpful authoring tools but lack the existence of mechanisms that would transform the experience in an actual live event where both the storyteller and the viewers can actively participate in the process and shape its outcomes. Thus, this work aims to review the existing approaches, explore the content-presentation aspects from both the storyteller-side and the viewer-side and provide a preliminary design of a live storytelling platform for MR environments.
2. Objective
The main objective of this work is to identify the core functionality requirements of a live MR storytelling platform and to provide a preliminary design that could be then used for DCAC 2022: 4th International Conference on Digital Culture & AudioVisual Challenges, Interdisciplinary Creativity in Arts and Technology, Corfu, Greece & Online May 13-14, 2022 Envelope-Open sofiafanar@ionio.gr (S. Fanarioti); atsipis@ionio.gr (A. Tsipis); vkomianos@ionio.gr (V. Komianos) GLOBE https://avarts.ionio.gr/en/department/people/485-komianos/ (V. Komianos) Orcid 0000-0002-1955-6135 (V. Komianos) © 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
CEUR Workshop Proceedings http://ceur-ws.org ISSN 1613-0073 CEUR Workshop Proceedings (CEUR-WS.org) the implementation of the separate modules for such platforms. The goal is to provide a set of instructions for design and development as well as easy-to-deploy and reusable software modules that can be used for varying purposes (educational, entertainment, role playing games, etc.).
3. Method
The results of this work are based on the review of latest related literature and a use-case requirements analysis which is carried out for both the storyteller and the participants. Additionally, mock-up testing for various scenarios (educational, entertainment, role playing games, etc.) are performed in order to evaluate the initial design and provide guidelines for improvements. Acknowledgments This work was supported in part by project “Corfu Virtual Exhibition Site for Tourism-CultureEnvironment (v-Corfu),” (MIS 5031252), which is partially funded by the European and National Greek Funds (ESPA) under the Regional Operational Programme “Ionian Islands 2014–2020”.
References
[1] B. John, Storytelling for virtual reality, 2017.
[2] K. Layng, K. Perlin, S. Herscher, C. Brenner, T. Meduri, Cave: Making collective virtual narrative: Best paper award, Leonardo 52 (2019) 349–356.
[3] K. Dooley, Storytelling with virtual reality in 360-degrees: a new screen grammar, Studies in Australasian cinema 11 (2017) 161–171.

Athanasios Tsipis
Athanasios Tsipis received his B.Sc. and M.Sc. from the Department of Informatics of Ionian University, Greece, in 2015 and 2017 respectively, after being awarded scholarships for academic excellence, while in 2021 he completed with honors his Ph.D. Currently, he serves as a researcher at the NMSLab, a teaching assistant at the Department of Digital Media and Communication, and an academic scholar at the Department of Informatics, at Ionian University. He is a reviewer for numerous international conferences and journals, and holds a best paper award from the 26th IEEE Symposium on Computers and Communications.
Vasileios Komianos

Vasileios Komianos is a faculty member at Dept. of Audio and Visual Arts, Ionian University, Greece, teaching courses related to Virtual/Augmented/Mixed Reality, video games and interactive multimedia. His research interests are mostly focused on Mixed Reality (MR) systems, on user interaction and user interfaces in MR systems and applications as well as on approaches for artistic expression and cultural communication. He has work experience on designing audiovisual content and installations in the cultural heritage sector, and his works are hosted or have been hosted in permanent and temporary exhibitions as well as in art festivals.


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