4th International Conference
Digital Culture & AudioVisual Challenges
Interdisciplinary Creativity in Arts and Technology
Hybrid - Corfu/Online, May 13-14, 2022
In this paper an application providing biology related information for education purposes by using speech recognition is presented. By incorporating this application into our schools we can achieve a smooth and fun learning experience for every student. It can potentially complete and support the learning process of every student, as long as they can talk to the application. This way of receiving information can be better suited for auditory learners or students with disabilities who may have trouble operating in other ways and prefer using their voice. The user can say a biology term to the application and it responds with the definition of the term in both writing and auditory form in order to provide improved user experience.
The objective of this work is to explore the potential use of speech interaction in applications for educational purposes and consists of the design and development of a web application integrating speech interaction to provide biological information. The testing and evaluation of the application will take place in a future time with the goal to provide information on the effectiveness of the presented application and the quality of user experience regarding the interaction and the retrieval of the requested information.
In this work the possibility of using a browser speech recognition application as an educational tool in the modern classroom was studied. After extensive research and study of similar papers, it seems to have the potential to yield useful results. Our research with teachers showed that the application shows potential but needs further improvements in order to be a solid teaching tool. It is necessary to make the necessary system improvements and conduct additional experiments in order to validate the efφectiveness of the applied changes.
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Vasileios Komianos is a faculty member at Dept. of Audio and Visual Arts, Ionian University, Greece, teaching courses related to Virtual/Augmented/Mixed Reality, video games and interactive multimedia. His research interests are mostly focused on Mixed Reality (MR) systems, on user interaction and user interfaces in MR systems and applications as well as on approaches for artistic expression and cultural communication. He has work experience on designing audiovisual content and installations in the cultural heritage sector, and his works are hosted or have been hosted in permanent and temporary exhibitions as well as in art festivals.