SPEAKERS
Vasileios Agiomyrgianakis
ISW: Experimental schemes for live coding performances. An experimental videogame with a wearable controller for creating immersive soundwalks.Live Gloving: Experimental schemes for live coding performancesGeorge Anastassakis
Integrating psychotherapy practices and gamified elements in novel game mechanics for stress reliefPavlos Antoniadis
Merging symbolic, physical and virtual spaces: Augmented reality for Iannis Xenakis’ Evryali for piano soloMaria Athanasekou
Always judge a record (?) by its cover – Visual narrative and meaning in the digital ageDimitris Batsis
Disrupted embodiments: bio-manifestations in sound artFrédéric Bevilacqua
Merging symbolic, physical and virtual spaces: Augmented reality for Iannis Xenakis’ Evryali for piano soloDimitrios Charitos
Prosocial behaviours exhibited by humans and machines within physical and virtual spaceDimitri Chatzigiannakis
THREA 2020: Arduino Art-Music Repository, Open-Source Creativity and Interactive Sound Art InstallationGenovefa Chatzimenoikou
Dynamics of technology in contemporary art: Presentation and evaluation of artistic interactive installations and the aesthetic experience of the publicKonstantinos Chorianopoulos
Metaphors to die for: Digital transformation for learning and workEleni Christopoulou
Designing outdoor museum experiences for city dwellers and touristsRicardo Climent
“Games4Good: at the intersections of videogaming and digital philanthropy, building new ways to give back”Nikos Daskalothanassis
The Apollonis digital infrastructure. Issues of collaboration between arts, humanities and applied sciencesIoannis Deliyannis
WUIM: Inclusive Transmedia Learning Using Virtual and Augmented Reality GamesDesign and Development of Guerilla-Based Museum Gamified Experience: The Museum of Asian Art, Corfu, GreeceEvaguelia Diamantopoulou
Life Lightened by Art and Technology: Visual Representations of Cell StructureSophia Diamantopoulou
Museums and social media: The freedom to post and the right to be forgotten.Christina Dimakopoulou
The Apollonis digital infrastructure. Issues of collaboration between arts, humanities and applied sciencesDimitrios Drogidis
Virtual Reality and Religious Tourism: the case of pilgrimage tour of “The steps of Saint Paisios” in Konitsa, GreeceYorgos Drosos
The Soothing Sights and Sounds of Brain Eating - ASMR, Zombies and the Potentially Calming Qualities of HorrorAurélien Duval
Merging symbolic, physical and virtual spaces: Augmented reality for Iannis Xenakis’ Evryali for piano soloSevasti Efthimiadou
The Impact of Anti-Pandemic Measures on Culture and Alternative Cases Using Digital MediaAngelos Floros
Implementing a Design Sprint based Intensive Workshop to Enhance "Interaction Design" and "Digital Storytelling" University Courses: from low to high fidelity interactive prototypes in a weekend.THREA 2020: Arduino Art-Music Repository, Open-Source Creativity and Interactive Sound Art InstallationHear the Shape, See the Sound: Interdisciplinary, participatory creation and learning. A workshop on sound-drawings and interactive installations, at Corfu Archaeological museum.Andreas Floros
Metalepsis in Digital Games: Embedded Narratives and their Effects on Dimensionality in GameworldLearning about Mounts: An Experiential Framework Formulating a Nominal Definition Using Various Video GamesAlkistis Georgiou
Experiments about creative writing in screenplayAndreas Giannakoulopoulos
Metalepsis in Digital Games: Embedded Narratives and their Effects on Dimensionality in GameworldMethods and Strategies for Data Extraction of Digital Cultural CollectionsLearning about Mounts: An Experiential Framework Formulating a Nominal Definition Using Various Video GamesResults of a Qualitative Survey of Habits and Needs of Users Searching the Web for Art and Cultural HeritageHidden Treasures of the Past: Collecting Data on Web Design from Internet ArchivesMartha Gogakou
The phenomenon of randomness in creating a sense of uncanny.Charilaos Gounaropoulos
4D Hypersphere Perception via a Holographic Art InstallationChrysoula Gournara
Designing outdoor museum experiences for city dwellers and touristsAndreas Grammenos
Tour guiding in the digital era: realities and challengesDejan Grba
The Creative Perspectives of AI ArtMagdalini Grigoriadou
From interaction scenarios to body-movement schemes in virtual reality environmentsDisrupted embodiments: bio-manifestations in sound artJean-François Jégo
Merging symbolic, physical and virtual spaces: Augmented reality for Iannis Xenakis’ Evryali for piano soloDespoina Kalaitzi
Paper Fashion: Coexistence of computational and material design for the creation of a fashion collection made of paperGeorgios Kalaouzis
From interaction scenarios to body-movement schemes in virtual reality environmentsNikolaos Kanellopoulos
4D Hypersphere Perception via a Holographic Art InstallationAthina Kanellopoulou
Virtualizing the Performance Art: IVAPA ProjectGalateia Kapellakou
The application of blockchain technology in the online exploitation of works - Copyright issuesChristina Kapetaniou
AMBIENCEElpida Karaba
undoing her* glossary, reclaiming her* archiveIlias Karasavvidis
Remixing digital multimodal texts: an analysis of message structuresKostas Karpouzis
How player and opponent personalities influence cooperative gameplayIntegrating psychotherapy practices and gamified elements in novel game mechanics for stress reliefEvangelia Kokotsaki
The application of blockchain technology in the online exploitation of works - Copyright issuesEleni Kolliopoulou
Sky-field, performative installationAnthie Kolokotroni
Dynamics of technology in contemporary art: Presentation and evaluation of artistic interactive installations and the aesthetic experience of the publicVasileios Komianos
Creating Virtual Reality Exhibitions with Mozilla HubsDistributed Computing Paradigms for Optimization of Video Games and Mixed Reality ApplicationsSpeech Controlled Navigation and Interactions in Web Virtual Reality EnvironmentsAlexandros Kouretsis
Methods and Strategies for Data Extraction of Digital Cultural CollectionsPanayiotis Kyriakoulakos
The Issue of Extended Arts Exploring Artistic Practice in Digital ArtsImplementing a Design Sprint based Intensive Workshop to Enhance "Interaction Design" and "Digital Storytelling" University Courses: from low to high fidelity interactive prototypes in a weekend.Dynamics of technology in contemporary art: Presentation and evaluation of artistic interactive installations and the aesthetic experience of the publicAristeidis Lamprogeorgos
Results of a Qualitative Survey of Habits and Needs of Users Searching the Web for Art and Cultural HeritageHidden Treasures of the Past: Collecting Data on Web Design from Internet ArchivesGeorgios Lappas
The Impact of Anti-Pandemic Measures on Culture and Alternative Cases Using Digital MediaOdette Laramee
Empty Spaces in Epistemology: Perspectives of Persons Holding Doctorates on the Future of Knowledge CreationTheodoros Lotis
Maintaining Spatiotemporal Continuity in Field RecordingApostolos Loufopoulos
Natural Perversion. Acoustic biomimetics and aural simulacra of the order of Maleficence.Hear the Shape, See the Sound: Interdisciplinary, participatory creation and learning. A workshop on sound-drawings and interactive installations, at Corfu Archaeological museum.Theofanis Maragkos
Maintaining Spatiotemporal Continuity in Field RecordingHari Marini
Encountering counter-sites through live performance and video-work: The practice-based project SpiralsIoanna Afroditi Mazi
Design and Development of Guerilla-Based Museum Gamified Experience: The Museum of Asian Art, Corfu, GreeceIoannis Melanitis
AI CIRCE / ARTIFICIAL INTELLIGENCE AND PAINTINGParaskevi Mentzelou
Virtual Reality and Religious Tourism: the case of pilgrimage tour of “The steps of Saint Paisios” in Konitsa, GreeceLuc Messinezis
Natural Perversion. Acoustic biomimetics and aural simulacra of the order of Maleficence.Andreas Mniestris
Maintaining Spatiotemporal Continuity in Field RecordingDimitris Moutafidis
Mythical Mediations: Material transcriptions of votive offerings dedicated to the NymphsPhivos Mylonas
Designing an experiential educational game for the investigation of aspects of the Greek revolutionRoshni Nigwal
Design an Algorithm Using Multi Key Encryption Scheme for Securing Data in Cloud Computing EnvironmentKonstantina Ntretska
How player and opponent personalities influence cooperative gameplayKonstantinos Oikonomou
Distributed Computing Paradigms for Optimization of Video Games and Mixed Reality ApplicationsLevy Oliveira
Golden Aspen, for flute and electronicsMiguel Oliveros Mediavilla
GAME ON: Into the Land of Trauma and Diaspora.Ranjeet Osari
Design an Algorithm Using Multi Key Encryption Scheme for Securing Data in Cloud Computing EnvironmentStergios Palamas
Designing an experiential educational game for the investigation of aspects of the Greek revolutionEugenia Eleni Gelina Palla
Hear the Shape, See the Sound: Interdisciplinary, participatory creation and learning. A workshop on sound-drawings and interactive installations, at Corfu Archaeological museum.Iakovos Panagopoulos
Suspended spaces of memory: Heterotopic historical narratives and contentious politics in Theo Angelopoulos work and their use on contemporary cinematic practice.A Classification of Mobile Audio Creative Applications as a Roadmap for Planning the Learning ProcessMichail Panagopoulos
Studying the Instagram over-popularity of Frida Kahlo and Vincent van Gogh artworksEvridiki Papachristou
Paper Fashion: Coexistence of computational and material design for the creation of a fashion collection made of paperSpiros Papadimitriou
Mythical Mediations: Material transcriptions of votive offerings dedicated to the NymphsPaper Fashion: Coexistence of computational and material design for the creation of a fashion collection made of paperHarmonographies, anemographies and other recording apparatusesSpiros Papadopoulos
The informal fragmented spaces of memory: Rejecting digital artAgnes Papadopoulou
Metalepsis in Digital Games: Embedded Narratives and their Effects on Dimensionality in GameworldLearning about Mounts: An Experiential Framework Formulating a Nominal Definition Using Various Video GamesSuspended spaces of memory: Heterotopic historical narratives and contentious politics in Theo Angelopoulos work and their use on contemporary cinematic practice.A Classification of Mobile Audio Creative Applications as a Roadmap for Planning the Learning ProcessMaria Papadopoulou
Representations of People with Disabilities in Greek CinemaVivian Papageorgiou
Innovative methods in language teaching: Teaching a foreign language through cinemaPenny Papageorgopoulou
Prosocial behaviours exhibited by humans and machines within physical and virtual spaceGeorgios Papaioannou
Tour guiding in the digital era: realities and challengesMuseums and social media: The freedom to post and the right to be forgotten.Museums in videogames: do we need a guidebook? The case of the museum guidebook of the Leydecher Museum, Dagger of Ammon Ra 1992.Aikaterini Papakyriakopoulou
Passing the Turing Test: Filmic Postbodies and A.I. FantasiesValia Papastamou
undoing her* glossary, reclaiming her* archiveAngelos Papavlasopoulos
Metalepsis in Digital Games: Embedded Narratives and their Effects on Dimensionality in GameworldLearning about Mounts: An Experiential Framework Formulating a Nominal Definition Using Various Video GamesRui Penha
Expressive interactivityMinas Pergantis
Results of a Qualitative Survey of Habits and Needs of Users Searching the Web for Art and Cultural HeritageHidden Treasures of the Past: Collecting Data on Web Design from Internet ArchivesEmmanouel Rovithis
A Classification of Mobile Audio Creative Applications as a Roadmap for Planning the Learning ProcessAristoteles Georgios Sakellariou
Museums in videogames: do we need a guidebook? The case of the museum guidebook of the Leydecher Museum, Dagger of Ammon Ra 1992.Manthos Santorineos
Virtual Reality in Psychology: A case study on acrophobia through an artistic approachA survey on the use of low-cost measurement mechanisms and VR for tracking response from stimuli in the scope of visual arts and psychologySeraphim Seferiades
Suspended spaces of memory: Heterotopic historical narratives and contentious politics in Theo Angelopoulos work and their use on contemporary cinematic practice.Nikitas Marinos Sgouros
Concurrent Computational Support for Generative, Abstract Geometric DesignDespoina Sigourtzidou
Creating Virtual Reality Exhibitions with Mozilla HubsSpyros Sioutas
The application of blockchain technology in the online exploitation of works - Copyright issuesStelios Skourlis
How could graphic design benefit from professional photograph on promoting ancient artifactsMakis Solomos
Merging symbolic, physical and virtual spaces: Augmented reality for Iannis Xenakis’ Evryali for piano soloAngelos Sotiriou
Harmonographies, anemographies and other recording apparatusesNikolas Soutopoulos
Virtual Reality and Religious Tourism: the case of pilgrimage tour of “The steps of Saint Paisios” in Konitsa, GreeceKlio Stamou
Designing an experiential educational game for the investigation of aspects of the Greek revolutionModestos Stavrakis
The Issue of Extended Arts Exploring Artistic Practice in Digital ArtsImplementing a Design Sprint based Intensive Workshop to Enhance "Interaction Design" and "Digital Storytelling" University Courses: from low to high fidelity interactive prototypes in a weekend.Chris Tarantilis
Prosocial behaviours exhibited by humans and machines within physical and virtual spaceIouliani Theona
Prosocial behaviours exhibited by humans and machines within physical and virtual spaceKonstantinos Tiligadis
Experiments about creative writing in screenplayDimitrios Traperas
4D Hypersphere Perception via a Holographic Art InstallationAnastasios Tsakaliadis-Sotirakoglou
Revelations of the death drive in video game culture: from Duchamp’s bachelor machines to the new forces of digital sublimationGeorgios Tsatiris
How player and opponent personalities influence cooperative gameplayIntegrating psychotherapy practices and gamified elements in novel game mechanics for stress reliefFani Tsiamalou
Creating Virtual Reality Exhibitions with Mozilla HubsAthanasios Tsipis
Distributed Computing Paradigms for Optimization of Video Games and Mixed Reality ApplicationsDimitrios Tsolis
The application of blockchain technology in the online exploitation of works - Copyright issuesCaterina Velentza
Creativity in Algorithmic Art : Ways to be used as TherapyKonstantina Vetsiou
Virtual Reality in Psychology: A case study on acrophobia through an artistic approachA survey on the use of low-cost measurement mechanisms and VR for tracking response from stimuli in the scope of visual arts and psychologyJosé Antonio Vilca
MICROVERSE: from diatoms and The Sistine Chapel to the eyes of scienceYorghos Voutos
Designing an experiential educational game for the investigation of aspects of the Greek revolutionAvrokomi Zavitsanou
The informal fragmented spaces of memory: Rejecting digital artThe Special Session
“Reflections: Bridges between Technology and Culture, Physical and Virtual”
is supported by:
“Reflections: Bridges between Technology and Culture, Physical and Virtual”
is supported by: