3rd International Conference

Digital Culture & AudioVisual Challenges

Interdisciplinary Creativity in Arts and Technology

Online, May 28-29, 2021

Social Media
The Issue of Extended Arts Exploring Artistic Practice in Digital Arts
Date and Time: 28/05/2021 (11:45-13:50)
Panayiotis Kyriakoulakos, Modestos Stavrakis

Summary: Bridging Physical and Artificial Spaces, the Digital Techniques provided a new design paradigm for artistic exploration and the implementation of new forms of art that may be taught in University via the introduction of new design frameworks. In this paper we present our proper practice as educators and makers in providing such 'Extending Arts' frameworks in the University since 2013.

Abstract: The extended use of digital technologies in physical and artificial environments where biological systems and objects coexist, has enabled artists to design and implement new forms of art that we call “Extended Arts”. We define this as a space, where the physical meets the digital, and a process that brings together art, design, and technology. ‘Extending Arts’ can be thought as a practice and an educational process that applies a holistic design approach to the domain of creative arts and focus in bringing together artists, scientists and philosophers. Extending content, for instance, may be supported by games narratives, hybrid creative approaches, multimodal interfaces, user experience, open source coding, strategic networking with the public and the artistic community. In this paper we present our experience and findings from this systematic exploration of the Artistic Practice as educators and makers. The research took place during the in-course colloquium sessions we organized in parallel to our university courses in the past 8 years and during a series of Summer Schools on Extended Arts (XARTS 2013, XARTS 2015, XARTS 2017) organized by the Department of Product and Systems Design Engineering of the University of the Aegean at Syros.

Bibliography:
•Cat, Hope and John Charles Ryan (2014), Digital Arts: An Introduction to New Media. New York and London: Bloomsbury.
•Grau, Oliver (2003), Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT, USA.
•Kyriakoulakos P. (2012), Producing Interactive Art in Networked Environments: The Case of Watch-Out! The Eyes of The City, 5th International Conference on Law and Ethics, Arts and Ethics Session, Ionian Academy, Corfu.
•Papakonstantinou G. (2017), "Voyage around my screen, Voyage around with my screen: Space perception from physical, through digital, to hybrid", in International Journal of Arts and Technology (IJART) Jan 2017, Vol. 10, Issue 3, pp. 176-188
•Paul, Christiane (2008), Digital Art, Thames & Hudson, 2nd edition, London, UK
•Popper, Frank (2007), From Technological to Virtual Art, MIT Press, Cambridge, MA, USA
•Shanken, Edward (2009), Art and Electronic Media, Phaidon Press, London, UK
•Wands, Bruce (2006), Art of the Digital Age, Thames & Hudson, London, UK


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