The project explores the semiotics of "objects of power" through a series of three 3D animated works, created in Blender.
The objective of this visual research is to highlight how power is not an abstract concept, but rather a material and psychological force inscribed upon the body and consciousness. The works examine power as a closed, suffocating loop of instinctual imposition.
Furthermore, the project investigates the fragmentation of identity under the weight of social personas and paradigms of power. It simultaneously serves as a raw depiction of dependency and internalized manipulation, where the object-as-power penetrates the very core of cognition.
Through an aesthetic that balances between digital surrealism and the grotesque, the project analyzes the transition from external imposition to internal decay, offering a critical perspective on the control mechanisms of contemporary reality.
| < | May 2026 |
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