Multimedia Semiotics ΙI


Teaching Staff: Honorato Dalila
Course Code: THE702
Course Category: Specific Background
Course Type: Elective
Course Level: Undergraduate
Course Language: Greek
Delivery method: Lectures
Semester: 7th
ECTS: 5
Teaching Units: 3
Teaching Hours: 3
E Class Page: https://e-class.ionio.gr/courses/DAVA162

Teaching Structure:
ActivitySemester Workload
Lectures39
Lab Lectures0
Tutorial0
Hands-on Lab0
Practice and Preparation30
Independent Study56
Course Total (ECTS: 5)125

Recquired / Recommended : (THE601), THE602
en  pdf.png  Multimedia Semiotics ΙI
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Short Description:

The relationship between external images (from the environment and screen media such as television, film or computer-based media) and internal imagery (such as mental representations of objects, sensations, ideas and dreams) is analyzed. This relationship is responsible for the recognition and understanding of perceived images. In the second part of the course object of analysis are the interactive media with emphasis on entertainment and narrative videogames. Apart from audiovisual content, peripheral content, which contributes to meaning transmission and affects the interpretation process, also constitutes material for analysis.


Objectives - Learning Outcomes:

Creating and encoding meaning in computer environment. Deconstruction and understanding of content by the user. Interactive narrative analysis. Analysis of augmented reality systems and virtual environments. Relationship between audiovisual content and peripherals in the creation of meaning and data interpretation.


Syllabus:

1st Week: Course structure. Final assignment subject and methodology.
2nd Week: Homo Ludens: what is a “game” and what is “playing”. Structural models in nonlinear environments. In-situ assignment 1.
3rd Week: History of videogames. Elements of interactive performance. Narrative and videogames. In-situ assignment 2.
4th Week: The rules of the game. Bluffing, cheating and the gamer culture. Dramatization and strategy. In-situ assignment 3.
5th Week: The player's psychology. Variations of the immersive experience. In-situ assignment 4.
6th Week: Space and Place. In-situ assignment 5.
7th Week: MMOGs. In-situ assignment 6.
8th Week: The issue of identity. Presentation of development in final assignment (part 1).
9th Week: The issue of gender. Presentation of development in final assignment (part 2).
10th Week: User and creator. Presentation of development in final assignment (part 3).
11th Week: Age and violence in videogames. Presentation of development in final assignment (part 4).
12th Week: Interactive education systems. Presentation of development of final assignment (part 5).
13th Week: Criticism of videogames. Presentation of development of final assignment (part 6).


Suggested Bibliography:

Arnheim, Rudolf. Visual Thinking, University of California Press, 1997.
Zeki, Semir. Inner Vision: An Exploration of Art and the Brain, Oxford University Press, 2000.
Material available on the e-class platform.


Teaching Methods:

Lectures.

Home assignments.


Evaluation Methods:

Written examination paper.

Final written assignment.

Oral presentation of final written assignment.


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