Multimedia Narrative Structure


Teaching Staff: Valianatos Thomas
Course Code: THE601
Course Category: Specific Background
Course Type: Elective
Course Level: Undergraduate
Course Language: Greek
Delivery method: Lectures
Semester: 6th
ECTS: 4
Teaching Units: 2
Teaching Hours: 2
E Class Page: https://opencourses.ionio.gr/courses/DAVA191/

Teaching Structure:
ActivitySemester Workload
Lab Lectures26
Literature Study and Analysis48
Practice and Preparation26
Course Total (ECTS: 4)100

Prerequisite to / Recommended to: (THE702), (AVA942)
en  pdf.png  Multimedia Narrative Structure
Size: 186.39 KB :: Type: PDF document

Short Description:

The course begins with a historical review of narrative design. We examine and analyse methods and techniques for non-serial narration through various media. Appreciation of medium capabilities for the development of systems based on interactive narration is the issue here, a task that includes both art-based works or other multimedia applications. We examine the complexity issues that arise, where various strategies are presented targeting the reduction of the complexity. Students will have to create such a multimedia system in order to successfully complete the course.

Objectives - Learning Outcomes:

The course aims to introduce students in basic concepts about scenario and nonlinear narratives in the field of video games and multimedia arts.

After the end of the course students will be able to write scripts for nonlinear narrative media such as video games, multimedia artistic applications and interactive audiovisual works.

Syllabus:

1st Week.What is narrative.

2nd Week. Structure of story.

3rd Week. Nonlinear narrative cinema.

4th Week. The narrative in interactive games. Story and narrative development for video games. 

5th Week. The narrative in interactive games. Narrative design in video games.

6th Week. The narrative in interactive games. Non-linear narrative. Creating flow charts that visualize nonlinear scenarios.

7th Week. The development of animation and the role of animation in arcade games and modern games.

8th Week. Interactive Cinema. Artistic works based on modern cinematographic forms.

9th Week. Hyper Narratives. Visual poetry and artistic works on internet. 

10th Week. Hyper comics. Hypertext comics.

11th Week. The role of storytelling in interactive digital projects and hypermedia. Part 1.

12th Week. Repetitions.

13th Week. Delivery of final work.














Suggested Bibliography:

The scenario: The structure and technique of writing, Valoukos Stathis, Capricorn, 2002.

Professional Techniques for Video Game Writing, Wendy Despain, Taylor & Francis, 2008 

Teaching Methods:

(a) Lectures combined with assignment of work to each student. (b) Empirical artistic production process with emphasis on research. The student in this process, does not only acquire knowledge but also develops skills that allow him to research with his own strengths.

New Technologies:

Enhanced by multimedia content.
The learning process is supported by the asyncrhonous e-learning platform e-class.

Evaluation Methods:

Progress and assessment of the course is implemented by delivering artistic work during the semester and is completed with a total delivery of completed works at the end of the semester.


Back
<< <
November 2024
> >>
Mo Tu We Th Fr Sa Su
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Tsirigoti Sq. 7, 49100 Corfu
Τel.: 26610 87860-1 - Fax: 26610 87866
e-mail: audiovisual@ionio.gr
Text To SpeechText To Speech Text ReadabilityText Readability Color ContrastColor Contrast
Accessibility Options