
Bleeding Machine explores the relationship between violence, image, and narrative within a digital interactive environment. It is a non-linear work composed of nine drawings depicting fragmented parts of a face, primarily the eyes and the mouth, from which blood flows. These elements function as visual traces of a violent act whose cause remains unknown: the viewer cannot determine what happened, who caused it, where, or why. In this way, the work deconstructs the fundamental components of narrative (who, where, what, why, how) and proposes a form of storytelling based on displacement, disorientation, and repetition.
The structure of the work is interactive. Each of the nine drawings operates as a clickable element that leads the viewer to a different arrangement of the same images. These varying configurations generate nine alternative narrative shifts, none of which constitutes a definitive version of the story. The narrative remains open and circular, as the drawings move in a repeating loop, while the act of navigation itself is also reiterated. This formal approach seeks to simulate the lack of coherence that characterizes the experience of violence.
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