Digital Composing of Virtual Environments


Teaching Staff: Panagopoulos Michail, Komianos Vassilis
Course Code: AVA745
Course Category: Deepening Knowledge
Course Type: Elective
Course Level: Undergraduate
Course Language: Greek
Delivery method: Lectures
Semester: 7th
ECTS: 4
Teaching Units: 2
Teaching Hours: 2
E Class Page: https://e-class.ionio.gr/courses/DAVA199

Teaching Structure:
ActivitySemester Workload
Lectures13
Lab Lectures13
Literature Study and Analysis48
Practice and Preparation26
Course Total (ECTS: 4)100

Recquired / Recommended : (THE104), (TEC311), (TEC414)
Prerequisite to / Recommended to: (AVA846), (AVA942)
en  pdf.png  Digital Composing of Virtual Environments
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Short Description:

Presentation of the basic concepts, definitions and principles of virtual reality, as well as of the digital virtual world composition methods. Creation of virtual 3D real time environments and of the proper digital content, using contemporary specialised software and methods. Designing and creation of intelligent interactive object models and user’s interface. Combing sound and image devices and special controls for developing experimental virtual environment installations. Examples of artistic expression media and generally of complete interactive works through the use of advanced techniques and virtual reality technologies. Critical analysis of the production procedure of a complete 3D virtual environment application. Finally, the students’ projects are presented and analysed.

Objectives - Learning Outcomes:

The objective of the course is to provide to the students the means to understand the why virtual worlds are constructed and how these worlds interact with the user.

 

The successful attendance of the course offers the ability to the corresponding students to:

 

  • use the Unity engine to create virtual environments
  • write programming code in C# in order to creat interactions to the virtual environments
  • create simple 3d or 2d videogames
Syllabus:

1st Week

 

General introduction to the course and to Unity engine. Inserting objects to the environment and description of the corresponding parameters (ccordinates, rotations etc). Tools of the application.


2nd Week

 

Basic elements of objectoriented programming and of C# programming language. Unity scripting. Examples of simple programms in C#


3rd Week

 

Moning objects in the virtual environment with coding (translate, rotate). Use of the corresponding function. Using keyboard to interact with the emvironment.


4th Week

 

Using Unity tools in order to create virtual terrain and natural environment (mountain, trees, valeys etc). Inserting textures to the environment.


5th Week

 

Description of Unity prefabs in order to create custom objects. Inserting to the environment the First Person Controler and its basic properties.


6th Week

 

Example: moving platform with user interaction. Using functions and variables for the movement.


7th Week

 

Physics in Unity. Solids, gravity, friction, elasticity. Examples with forces, torgue, restrictions etc.


8th Week

 

Using the graphic user interface of Unity (GUI). Menus, texts UI, pictures


9th Week

 

Creating different scenes to the virtual environment. Changing levels of the videogame with code in C#. The use of buttons.


10th Week

 

Sprites for 2d animation creation in Unity.


11th Week

 

Description of the Unity avatar and the android Third Person Controler (Ethan). Animation of the character with the state tree.


12th Week

 

Example: opening and closing doors. The methods OnTriggerEnter() and OnCollissionEnter() for user interaction.


13th Week

 

General course overview – talk about students’ projects for the course.

Suggested Bibliography:
  1. Thorn, Mastering Unity Scripting | PACKT Books. Packt Publishing, 2015.
  2. Dr. Lavieri, Getting Started with Unity 5: Packt Publishing, 2015.
Teaching Methods:

Teaching is taking place in the classroom where the basic theory is presentment together with provided examples. At the lab the students try to create their own virtual environments testing the methods and the examples.

New Technologies:

Enhanced by multimedia content.
The learning process is supported by the asyncrhonous e-learning platform e-class.

Evaluation Methods:

The evaluation is a result of the final project, namely a virtual world or a videogame


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