I am a game designer, specialized in game systems and methodology. I have interchangeably worked with teaching and development in parallel since ~2004. I ran a game studio working on a satirical life simulator 2004-2007, then a serious games studio working on smaller projects. Between 2010 - 2013 I designed and coded for Three Gates, a studio located on Gotland, Sweden. I have consulted on one of Sweden’s largest gambling game studio, Svenska Spel, been a reviewer for Norwegian art grants, worked with an EU project that aimed to get more young women interested in tech and games, as well as one which aimed to get youth into entrepreneurship and innovation around the baltic sea. I was employed to create an interactive education on wind power for the Department of Earth Sciences at Uppsala University in 2015. The last couple of years, I have worked on a game for the Department of Women and Children’s Health, with the aim to prepare children for cancer radiation treatment. During the pandemic, I was employed as a consultant to develop a study and software to improve the sense interpersonal connections in remote work. I have a masters in game production and have been employed as an adjunct lecturer at Uppsala University since 2016, where I also am charged with being the Director of Studies since 2017.
Games
Prom Queen, 2007, Digital Agitation
Production, design, coding
A feminist satirical life simulator game
Legends of Aethereus, 2013, Three Gates
Game design and coding
A third person, multiplayer 3D fantasy action game
Matambassaden, 2014, Woven Games
Game design and coding,
A serious game developed for grocery stores
The Cyclotron Mystery, 2019- , Dpt. of Women and Children’s Health
Game design, production, coding
A serious game developed to help children cope with radiation therapy
Heart forth Alicia, 2014, Alonso Martin
Game design
A metroidvania indie game as of yet unreleased
Puissance, 2020, Kulturrum Visby
Game design, game master
An event game where participants practiced social deduction, rock paper scissors and team tactics to win a secret war during the event.
Gyllencronas Heroes, 2023, Baluba, Region Gotland, Dpt. of Game Design Uppsala University
Game design, project leader
A social family board game based on a Swedish television (SVT, the national television) series that ran ahead of Christmas the previous year. The project was a collaboration between the municipality’s culture department, the production company that created the TV show and the University.
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