In contemporary art, research and experimentation often play an important role for the visual artist. Exploring the maximum possible spectrum of the field are elements that are part of the art. Apart from the research carried out at the beginning of a project, there is also the realistic result, which is often difficult to be documented with traditional methods for offering a similar experience to the viewer.
The operation and functionality of a prototype of the performance art archive IVAPA (International Virtual Archive of Performance Art), developed in Virtual Reality, will be explored; the audience can navigate through the archive and experience the performance artwork. Through the topoanalytic method of Bachelard, the planning of a memory palace, the concept of realism, and Neufert's architectural principles, the integration of this visual language into the VR and the viewer's experience will be examined. The project remains ongoing; its purpose is the constant integration of older and new performances so that the whole art scene of this kind of art can be included. The study is divided into three chapters. Firstly, the terms of performance art and archive are analyzed, as well as their relation to digitality. Then the method of studying the problem and the spatiality of such an immaterial object is determined. Finally, a description of the realization of the project, the audience’s feedback, and the possibilities of future extensions are listed. The purpose of IVAPA is to preserve, showcase, and help the audience to immerse themselves in performance art.
Back
“Reflections: Bridges between Technology and Culture, Physical and Virtual”
is supported by: