3rd International Conference

Digital Culture & AudioVisual Challenges

Interdisciplinary Creativity in Arts and Technology

Online, May 28-29, 2021

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Implementing a Design Sprint based Intensive Workshop to Enhance "Interaction Design" and "Digital Storytelling" University Courses: from low to high fidelity interactive prototypes in a weekend.
Date and Time: 28/05/2021 (11:45-13:50)
Panayiotis Kyriakoulakos, Modestos Stavrakis, Angelos Floros

Summary: Following Bachimont's theoretical analysis on the affinities between Engineering and Artistic work, Design Engineering students are confronted to artistic challenges and urged to implement detailed design prototypes. In this paper we describe the process, outcomes and lessons learned from an intensive workshop applying digital storytelling techniques to an interaction design course.

Abstract: Introducing his theoretical framework on the sense of the technique, Bachimont distinguished affinities between Engineering and Artistic work based on the concrete coherence of doing things in a technical process, by mastering materials with the final goal of a possible outcome. In this Engineering practice two paradigms are opposed: the technician, able to control the correct application of the specifications, and the artist, able to question the limits of the specifications and propose original outcomes.
Following Bachimont's analysis, we experiment, since 2013, the possibility to trigger Engineering practice via the introduction of artistic freedom in the creation of interactive applications, what we can call the "Leonardo da Vinci effect". These experiments take the form of an intensive workshop with students, undergraduate and post-graduate, but also professionals attending Summer Schools. The participants to the workshop come with a rough idea of specifications for the implementation of a work and they must implement a collective interactive outcome in groups of 3-5 persons, using interaction design methods and digital storytelling techniques. In this paper we describe the process, outcomes and lessons learned from an intensive workshop organized at the Department of Product and Systems Design Engineering of the University of the Aegean at Syros island. The students were asked to apply Character Design techniques to implement high-end interactive prototypes able to interact with human audience.

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